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Myrtle Beach International Airport Horry County SC KMYR. created by Kambiz Agazi KMYR v1 represents a modification to the stock flightsim X airport scenery. KMYR was modified using information from airnav, virtual earth google maps, FAA Airport diagram dated July 2010 and the official Web site. Version 1 does not include all of the recent and ongoing expansion work at the airport that took place in 2010 of which much is ongoing. These projects include, although not limited to, the relocation of portions of Taxiway A and the construction of the new Terminal building. Future versions of KMRY will include all expansion projects as these projects are completed. Version 1 major changes include: 1. Airline assignments at the Terminal and off-gate commuter ramps per the official Web site Terminal
Show more... repositioned to better match existing layout; 2. While the gate numbers and number of gates at the Terminal is accurate, gate assignments are approximate; 3. AI parking sizes optimized for the MTX 5. 3 and WOAI UT2 schedules; 4. ALL Airport Scenery now shows at the normal scenery density level; 5. All Runway markings, lights and approach equipment and lighting per airnav; 6. Added jetways to the Terminal; 7. Revised the GA ramp area on the other side of the airport based on google maps and virtual earth some overflow cargo is included; 8. Additional vehicle paths and fuel trucks added to facilitate more effective AI service; 9. General Aviation ramp areas enhanced for additional GA including the Bombardier Challenger sized GA; 10. DHL FDX cargo parking included per the official Website; 11. Revised Taxiway layout per the airport diagram and added changed Taxiway signs as needed; 12. Revised portions of the old airforce base per new specifications; 13. Revised on and off airport land class and vegetation type including the addition of on and off airport buildings and facilities; 14. Fixed some transitions to the RNAV approaches; and 15. Moved green white airport beacon per airport diagram and added red light beacon on top of the modified control tower. Gates 1-7: AAY, NKS, COA, USA, DAL NWA, CXP, JUS, EGF COMMUTER RAMPS: POE, UALX (TCF), USAX (JIA, PDT, ASH, RPA, AWI), DALX (TCF, ASQ, COM), COAX (CJC, BTA) CARGO: DHL, FDX IMPORTANT: In order to see the Terminal and apron spot lighting youll need to install the wonderful lights from Jim Dhaenens. Im including his light files with this package. To install Jims lights, place the lightobj. bgl archive in your. .. Microsoft Flight Simulator XSceneryGlobalscener y folder and almwht. dds and lights1. dds files in. .. Microsoft Flight Simulator XSceneryGlobalTextur e folder Installation: The preferred method is to create a folder called KMYR with a scenery subfolder. Place the four KMYR bgl files in the scenery subfolder. You will need to activate the KMYR folder once in FSX. I suggest placing it at or near the top of the scenery priority list above ALL regional, state or national scenery including UTX USA. Report all major errors to: kambizagaziathotmail . com I have tested KMYR using flightsim X sp2, and while I dont anticipate issues with using the earlier versions (RTM and SP1), I cannot guarantee that the visuals will look the same on every setup. While not needed for the scenery to work, I also tested to ensure that KMYR works with UTX USA, Scenery Tech North America, and FS Genesis 10m USA Mesh. CREDITS: KMYR v1 was modified using the powerful airport design utility created by Jon Masterson (ADE V1. 47. 7). Please visit here: http: www. airportdesigneditor. co. uk for more information. The approach code was updated using FAA approach plates and ADE V1. 47. 7. A special thanks to Jim Vile who is a member of the ADE team and is the author of the approach code module of ADE. The approach code to ALL runways would not have been possible without Jims KIAD approach tutorial and help. A special thanks to Jim Dhaenens for use of his lights with freeware packages. Show less...

Filesize: 1.08 MB | Added on: Aug 05, 2010 | Downloads: 1747