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CFS Macro ZIS 6 FIX FILE. CFS Version of a WWII ground vehicle. Fix file with my six api macros of Zis 6 truck, now using the default scale 1. 0, which is adjusted automatically by 0. 034 factor to obtain the accurate scale in CFS1. The new six files with API extension, replace the old same files. (For scenery design in CFS2 or FS2000, you can use scale between 0. 9 to 1. 1, but with 1. 0 is OK to CFS1). The ZIS-6 is a Soviet general purpose 6 4 army cargo truck, a three-axle version of the ZIS-5 two-axle truck. It was built from 1933 until October 1941 at the Moscow Zavod imeni Stalina factory and reached a total production of 21, 239. This api macro is made in six versions. four Red Army trucks with and without canvas, the ZiS-6-BZ refueller truck and the multiple rocket launcher Katyush
Show more... a (called Stalin Organ by the germans). The ZIS 6 was built from 1933 until October 1941 at the Moscow plant and reached a total production of 21, 239. Its payload capacity varied from 2. 5-ton on ground to 4-ton on highways. The robust and reliable base was used for a plenty of different bodies, i. e. as searchlight truck or mobile workshop. But best known to a wider audience is his role as the first multiple rocket launcher Katyusha in July 1941. Tech. Data. 6x4, 3-axle 2, 5-ton (4-ton highway) ZIS-5 based truck Bore Stroke. 101, 6 114, 3 mm Wheelbase. 3, 360 mm (132. 3 in) +1, 080 mm (42. 5 in) Tyres. 34x7 inches Note. The textures for the multiple rocket launcher Katyusha were originally developed by Steve Seybolt and James Elwood for the Russian Objects Library for CFS. I have took part of this texture (by them written permission) for develop this new ZIS 6 macros for CFS. Thank to both great CFS creators. Also special thanks to the webmaster of the site www. o5m6. de, Engines of the Red Army, by the information to develop my all ZIS truks series api macros. I have created this api macro with Easy Object Designer (EOD), Version 2. 2. 85 (Matthias Br ckner), to generate six macros of the ZIS 6, with use of BMP transparent textures, oriented to CFS scenery designers and that they work with Airport 2. 0 or later. This macro was tested only in CFS1 sceneries, but I believe that can work without problems in CFS2-3 and FS2000-2002. All mine API macros, could be included on objects libraries with crash detection (for CFS missions), but must be distributed with the original API-MACRO copyright. Edmundo Abad Santiago-Chile January 2012
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