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Reviewed by
The Rhythmosaur
This review is dedicated to the crew
and passengers of the one and only Concorde crash flight in Paris. May they
find peace.
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  ConcV3AF.zip  Â
Description:
FS2002
- Flight Simulator 2002 Aircraft Concorde V3 Air France - Full Package Based On
Fs2k Concorde (needs Concorde 2000 Gauge) Include Full Cockpit Views, Panel And
Sound By Mario Coelho
Version: Filesize: 12.14 MB
Added on: 19-Aug-2002 Downloads: 1891 Rating: 5.7 (3
Votes)
Rate this Add-on | Details (ZipDig) | Contents
Category: FS95 --> FS2002 Airliner Aircraft / Air France
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Just show
me the (sim) pilot that never dreamed of it: Flying the, well, second but most
sucessful supersonic airliner this world has seen: The Concorde.
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From London
to the States in 3 ½ hours, landing there hours BEFORE you started! A totally
new experience of jetlag! In other words, have two sunrises in a couple of
hours!
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Looking at
its history, you cannot cope without writing a few lines about the Tupolev
Tu-144.
This
aircraft was the first commerial airliner who broke the sound barrier and was
even a bit faster than the Concorde, performing its maiden flight a few months
before the Concorde did.
Picture courtesy of
RUSSIAN SPLASHSCREENS FOR FS2004
by Chris and Jim
Coarse, January 7, 2004
railrunner130@hotmail.com http://home.comcast.net/~ccoarse/index.html
Available at SurClaro, typing in “TU-144”
Seen from
far, you could hardly tell if you see a Tu-144 or a Concorde. Amazingly, they
look quite the same featuring the movable nose, double delta wings and the 4
engines power supply.
I recently
read from a russian fellow simmer comparing the planes like this:
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“The Tu-144
was faster and had the better aerodynamics, but the Concorde had better
engines.”
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The Tu-144
indeed served for 30 months and retired then from line service. Several crashes
occurred along with permanent serious engine problems. From then on the Tu-144 faced a shadow
existence – those who where not disassembled – as a plane for scientific
research.
Picture courtesy of
RUSSIAN SPLASHSCREENS FOR FS2004
by Chris and Jim
Coarse, January 7, 2004
railrunner130@hotmail.com http://home.comcast.net/~ccoarse/index.html
Available at SurClaro, typing in “TU-144”
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Between
1950 and 1960, The United Kingdom and France independently worked on the idea
of a supersonic airliner. Confronted with the immense costs of research and
construction, they agreed on shouldering this task together in 1962, and as a
result, SNECMA, Sud-Aviation, BAC (British aircraft Corporation) and
Rolls-Royce faced the practical work of construction and assembly. To emphasize
this, the aircraft was named from the roman godess, Concordia, which was the
godess of unity and togetherness according to the ancient roman mythology, so
its name was Concorde.
Poor
russians, they had to shoulder it on their own, but here once again the
mastership of russian constructors becomes apparent…
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Two
prototypes were built, one at BAC’s, one at Aerospatiale’s. This one landed safely
after performing it’s maidon flight in 02. March, 1969, followed by the british
in 09. April.
The next
step were large PR tours and campaigns.
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Though
controverses among the people and airlines were high regarding high fuel and
maintenance expenses, engine noise and sonic bang, the consort finally had 77
orders.
This huge
amount of orders ment to generations of engineers to have a secure job.
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Unfortunatelly,
they wrote the bill without the OPEC: Suddenly the oil prices rose in
unpredictable dimensions what ment all orders but NINE were cancelled.
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Not so much
the first and only crash of a Concorde in Paris but the continuation of this development broke the Concorde’s neck
and resulted in them being retired recently. Air France and British Airways do
no longer see a way of making profit with this amazing bird.
The legend
dies due to high oil prices…
And that’s
a reason to keep it alive at least as simulation were the OPEC does not earn a
cent from…
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The Model
A couple of
months ago, Mr. Mario Coelho found the FS2000 Concorde no longer available for
those who joined – like me – this amazing PC adventure with FS2002, so he
decided to adapt the original file in a way that it could be used in FS2002.
And when he succeded with this, he decided not to use the result just on his
own but to do generations of armchair pilots a big favour by publishing it at
SurClaro’s.
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Mario Coelho
mario.coelho@netcabo.pt
www.bluestarsim@hotmail.com
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Having yet
published an outstanding number of
simulated aircraft, he this time credits Microsoft for this model as he
left the major parts unchanged.
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The only
thing I could say: It looks fine. Textures have a decent resolution, the gears
and gearbays are fairly detailed and underline the plane’s kind of
unconventional proportions when parked, especially when a B747 parks just next
to it.
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Night
lighting could be a bit more intense for my taste.
There’s
also an openable door, and all the moving stuff moves like it should, including
the nose gear stearing when the plane turns in taxi.
Rating:
8 – It does not
leave wishes open, but it is not extraordinary either.
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It seems
one cannot stress this often enough: A plane using phototextures in cockpit
view usually has no virtual cockpit. Not because the author was to lazy but
because parts of the Vcock are visible if you look around in cockpit mode and
therefore mess up the phototextures.
Lit and
unlit.
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Here you
find again Microsofts handwriting. Your déjà vue comes certainly from the FS02
Lear45 (the 04 one has no phototextures and therefore a Vcock instead…)
Technic of
the 70ties….
Rating:
9. You quite seldom find a special set of
phototextures for night lighting.
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To my
knowledge, there are 2 other panels available. Why do I say this here? No, not
because the panel in this package is bad. But if you lack concorde gauges, you
might feel a bit unconfortable, and since I know where to get a second one to
get eventually missing concorde gauges, I also present you the other two
panels. But first the one included:
The picture
is a jpg file, so the gauges are indeed better readable than it seems here. I
use a 1024x7?? resolution.
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The
viewpoint is the default one, but the real Concorde feeling you will have when
you set it a bit more down – on the cost of outside visibility of course.
Extremely
useful and unfortunatelly rarely seen in sim cockpits is the UTC clock.
The APU
switch triggers a loud airconditioning sounds, that’s all it does. The cabin
temp gauge is obviously not connected with it, and does some strange things
like showing –20°C while cruising FL450 and then showing 10°C cruising
FL510.
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Some of the
engine gauges seem to be mixed up what can be realized when you do the startup.
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A very nice
feature is the suspention of the front nose gear you can “feel” when you taxi
over bad asphalt or brake for full stop. The plane will nod a bit then.
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The fuel
pump works and can be a vital part of your flight realism.
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Alternative
panel (NOT included in the package)
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It’s just
my personal taste when I say I like this one more, but it has roughly the same
features and would also get 9 rated by myself.
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  recopan3.zip  Â
Description:
Fs2002
Concorde Real Panel V3.0 (22th Of April, 2003) For Use With Projetmach2 From
Fsfrance Accurate, High-resolution, Photoreal Panel Of The Concorde. Based On
Technical Photographs Of Concorde. More Accurate And Better-looking Than The
One Available At Projetmach2 Which Was An Original Of Adnane Bourja And
Modified By Loïc Londinfer Of Fsfrance. Pedro Oliveira Pedro.a.tavares at
sapo.pt
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The file
includes a smooth soundset with the common question where Microsoft has it
from…
I hate to
say this, but an even better sound package is available at www.flightsim.com
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DOCUMENTATION:
The
historical details seen above are a summary of facts that I could get my hands
on, so besides the MS refs and checklists for the kneeboard, there’s no further
information given.
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Mario
Coelho made the best he could out of the Microsoft model and made the dream of
so much simmers come true.
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Flying this
plane is a science by itself. Check out this tutorial written by SpectroPro:
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Required
takeoff is 9000ft and landing is 9000ft (2,743m)
Taxi and
take off with the nost DOWN 5 degrees. Takeoff with full power and reheats ON.
Always!!! Rotate at 13 nose up angle. At 190k start take off angle. hold at 10
degrees till wheels are off the ground.
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Ok...climb
out should be JUST under supersonic. As soon as cleared for supersonic jump to
it. Climb to and fly at feet.
The only
time you really need to worry about the CG is if you have settings on high for
realism. Thus, you have to really pay attention to the movement of your fuel
like you said. So either let the comp do it automatically, or PAY ATTENTION!!!!
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Accellerate
to 250k for climbout. Pitch up to maintain 250 (18-20 degrees.) Out of JFK, 1
minute and 18 seconds after you applied full power you MUST rotate nose down
and kill the afterburners and keep it at 250. (this is sound sensitive area)
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270k is the
nose up / down number. Once the nose is up, kick it up to 300k or higher as
desired. Lower your pitch attitude to about 3 degrees to increase speed. accell
to about 400k by the time you hit 10,000 feet. (3,048m) you will be about 8
degrees up angle. continue your 400k climbing until you reach Mach .7 Move fuel
afterwards NOW.
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Take off is
usually about 53.5- 54% aft CG. Start pumping fuel now to reach 55% aft CG.
This takes a few minutes.
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Level off
at about FL280 and fly at mach 0.95. At the coast line, kick it by lighting the
afterburners (remember a sonic boom moves forward NOT backward...)
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JUST BEFORE
you reach mach 1, start moving fuel forward. Watch the cg meter limits, keep
the CG inside there.
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At mach 1.1
the secondary engine nozzles are full open (0% on the % area guage.) at mach
1.3 the intake ramps start to function to slow down the engine intake air. (that's
auto) At mach 1.4 drag starts to drop fast.
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The CG is
very very very important at mach 1.5. You MUST pay attention to your CG here as
the spread needles are very close together.
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Mach 1.7,
turn off the afterburners. You should hit Mach 2 at about fl500, watch speed to
not overspeed the AC. The time to get from 1.7 til 2 can take from 15 minutes
to over 1 hour. Depends on the ISA (international standard atmosphere). If this
flight day it is and ISA day, you will do it in 15 minutes. But, if the temp
goes up +10F, it will take over an hour.
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Standard
supersonic flight is done with your CG now at about 59%. At about FL580, you'll
start decelerating for landing.If your cg slips to 57.5% you will start to
decellerate too early. You must keep the wing fuel replenished, but pay
attention to that aft tank. You need to stay at 59% or a tad lower at most.
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From mach 2
to mach 1, you will use about 120nm (222km). hint: leave the concorde on
autopilot and make your adjustments to the VS hold or IAS hold to manage your
airspeed during descent.
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Reduce
power in level flight to keep enough air going through the engines for
airconditioning and cooling. IAS of 350k and your descent will begin. (about
1.55mach) Reduce power again. Descend at 350kias.
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At 1.3 mach
the intake ramps stop working and move back up (auto).
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At mach 1,
throttle back to idle (or just a tad above) to keep your speed at 350kias.
Descend until mach .95 (level out if you need to) then continue to descend til
mach .93 and 350-370kias is reached.
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Move fuel
forward to a CG of 52.5 to 53% All that must be done and you must be at
250knots before you reach 10,000 ft (3048m)
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Aat 270k
set 5 degrees nose down.you should be at about 190k when you are 12 miles out.
Maintain speed. Pattern is flown at 190ias. Landing will be around 150 to 162k
depending on your weight.
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There is
more info on landing however this should do. If not, I can post an entire step
by step for flying this bad boy.
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I hope that
is what you were looking for. Credit my knowledge to the fs2000 Pilots
handbook. If it were not for that book, I would never be able to fly that jet.
Its a pure bear...but fun when you get the hang of it..
Issues
while testing:
The sonic
bang gauges producing a bang sound while braking the sound barrier will work,
but for any reason you by then cannot move the nose (flap keys as well as
special Concorde keys) once you installed it. This seems to be the case with
other Concorde models, too. I therefore do not recomment to install those
gauges into the Concorde.
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Remarks to FS04 use:
I tested
this bird with FS2004 and made the following observations:
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The model
itself is fully displayed, including gears and moving stuff..
However,
when you select the model, you will have an UNUSUAL WINDOW STYLE window to tell
you you’re about to use unsupported software. It is not the common FS style
window you can kill by editing the [FrameCallNoWarn] section in the FS9.cfg. I
found no way to kill this window and have to live with it.
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Flight
dynamics work slightly different. The important thing is to keep the pitch
ancle under 5 degrees, once you left FL100 (250kt limit area). You will climb
with 1200ft/min keeping about 5° on the anclometer (differs a bit from the
artificial horizon!) and adjusting the pitch with the speed. It may be
necessary to go supersonic in climb.
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With ISA
test, I found out FL510 to be most economic with a GS of about 1120kt at Mach
2.
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After
about 45 minutes cruising FL510, at least when you reach Canada coming from London, you will find
the CG leaving the limits for an empty rear fuel tank. There’s no “legal” way
to get home now, so ignore it. Even at full realism, the speed will just drop a
few knots but the plane will remain stable to get you to JFK.
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All rights
and lefts reserved.